Friday, April 13, 2012

[REL][SC2] Revamp Map Pack v1.1

[:1]This is an update of the last map pack i released most of the maps in the last version have been updated added mass points and better AI pathing, Also this version adds 4 more mod maps 2 from the campaign enjoy :-)
Mod Support Information
• Skirmish and Multiplayer support
• CerusVI SC2 Mod Manager
• Can be used with any Version or Mod for SC2
OverRated 2011

This map pack holds 6 normal maps from SC2 that have been changed like some 1v1 maps are now 2v2 maps, There's a new style of game play introduced "KING OF THE HILL" were players start off with 2 mass points each just to get started, In the center of the map is the hill were there's a big group of mass points, Build up some unit's rush the center of the map to try to get a foot hold before the AI moves in, who ever controls the hill will controls the game, This map pack also includes the Overgrown Boolon Industrial Complex so if you have the revamp_maps.scd you can remove it its no longer needed.

Image
Download
http://www.moddb.com/mods/revamp-mod/addons|||liveordie|||I love you. This is my favorite map from the campaign.
Trying it out now!|||Great map, but the main platform in the northeast can use a few more resource nodes especially that there are two starting points there compared to other starting areas. i say 4 to 6 more nodes, or do 4 more on platform and 2 more on the empty island adjacent to the southwest.
Or, do a varient, alot more resource nodes on main platform, and treat this like Coalition command center map, which is 1 vs 3 and have this one be 2 vs 4. I play alot of coop games with a friend, this would be a perfect one for that.|||Updated my single map to a map pack info's in the 1st post.|||woahwoahwoah! I dont really care about the mod, but I WANT THAT MAP!|||Update release which fixes AI pathing problems on all maps, New mass points have been added and some previous ones relocated, this version adds 4 more mod maps 2 from the campaign.|||thanks,

Mark.|||Something strange, I had to face was on some maps where you expect the spawning points being placed as left vs right. but when I placed the players on the left side as team 1 and the players on right side on team 2 and start the game, the spawning poins would be all messed up.
TLDR is I had to remember on certain maps, wich spawning points goes where (wich is hard considering the number of maps)
I'll check it out this version though.|||redmoth|||OMG the new van home core looks so COOOOL :D :D :D

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