Thursday, April 12, 2012

[REL][SC2][Mod Map] -The siege of Blue Mountain

[:1][SC2][Mod Map] -The siege Blue Mountain
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http://www.moddb.com/games/supreme-comm ... e-mountain

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The communication station in the Blue Mountain on planet Altair II is the prime target for the Cybrans. They decides to launch a surprise attack. The communication station are under heavily maintenance and all defense and other key production factories are either down or broken. Lucky for the Commander of Watch an UEF commander has come for an visit...
Map; 2v1 (preferable 2 UEF vs 1 Cybran)
Objectives;
CoW; Get the base online and tech up as there lacks of Mass spots inside the station.
UEF Visitor; Defend the gates of the station for all cost in order to buy time for the CoW. Also either defend or destroy the civilian buildings outside the stations. The Cybran should not get them!
Cybran commander; As the starting mass and energy is trippled, quickly build factories and use the speed of Cybran in order to overwhelm the Station and destroy all buildings and commanders.

Special buildings;
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The communication center - A huge radar given the player full vision. This is one of the goals by the attacking commander. For 15k exp for this soft target, it might be a lot easier to break the defenders.
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Database - This also belongs to the CoW. One database is worth 1/3 of a RS station. Some exp to destroy these huge computers, better do it quick, the longer the attacking commander is waiting, the stronger the CoW becomes.
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The Gate - These giant heavy gates are permanently locked. The only way to open them is either to shot at them or ctrl-k them.
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By fransotto at 2011-06-18
The Walls -Just be careful of what you are attacking with. Tanks and bots are useless in order to destroy enemies up on the walls.
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Never ever let the attacking commander gain mark control. As long as the attacker is on the bridge he cannot build and experimental gantries.

The main idea behind this mod map is to have a balanced 2v1 map there the singel player got double income. The way the map is/gonna be set up it will force the UEF commanders to play on defense; The Cybran player need to push the "outside" commander back into the station there the building area will be limited or use the flexible loyalists to attack the "inside" unprotected commander... The economical bonus for the Cybran makes him able to outproduce the UEF commanders in the early stage (5-7 factories).

The screenshots looks boring, but I can tell that the map are already funny to play (at least in skirmish). The focus for each of the 3 players/Ai are well defined and the variation is huge as all spots can be populate with all the three factions. Which of course makes the tactic variation huge and the replay ability high. Modified buildings will be added (I love destruction) to spice up the map even more.
Any suggestions of questions? Bring them on!
:)|||Nice map, I will try it out, and you mentionned you were going to try to make the ai better, the better the ai the better the map :)|||First post updated
:)|||Can't get it to show up in the lobby.|||Sshooter|||Not to be mean, but I find it kinda boring to play against the ai, because of the gates in particular. I think it also messes with revamp mod. with revamp mod, buildings would bes small letting nice gameplay.|||redmoth|||Thanks, very nice!|||This is a really cool map and one that should have been included in the game.
My only problem with this map is that you have 3 other platforms out in the distance that can't be used.
You should create another map that allows players to use these platforms and don't place the Mass Deposits on any of the bridges as this doesn't look realistic.
Would also be cool to have even another version of this map thats bigger and the valley below is flooded.
Seeing that in SC2 you can have really deep water maps so you can see ships sinking to the bottom like in the Naval Training map that comes with the game.|||adamstrange

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