Thursday, April 12, 2012

[REL][SC2][Mod Map] Eridu Center

[:1][REL][SC2][Mod Map] Eridu Center
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Download link;
http://www.moddb.com/members/fransotto/ ... idu-center
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After the surprise attack at the Communication Center in Blue Mountain, the old, outdated and almost forgotten strategic weapon center of Eridu was not really the first place UEF thought about when they tried to figure out were the next attack would come.. It was not until they got a distress signal they understood that even if the blueprints and resources were not in any interest of UEF -They could be very much deadly in the hands of the now confirmed and well documented enemies...

Have fun!
Here are some more screenshots;
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I think there are not really anything to add or remove or change on this map; Its a straight forward 2v2 map with the team commanders spawning next to each other (so it should be workign with all mods). 6 mass spots are the minimum the AI can handle in order to work well. 6 mass spots are too much according to me so this map is basically just another "spam air and win map" (with less the players/AI would be forced to expand).
Anyway, as usual; Download the rar-file extract to gamedata-folder of supcom2 the map will show up as an extra "Iskellian Coast (2v2)" in the MP/skirmish lobby.|||It won't download. lol.
moddb hasn't passed it around to its network of mirrors yet.|||Nice, I'll try this out!

Edit: aww, true file not available :P|||...Strange, I cannto download it as well. Maybe some server problem? I will try to re-upload the file tonight.
I found out some small stuff about "expansion markers" vs "defensive markers" vs default path nods" while modding this map, I might need to update all my mod maps (and will do, I want to gather them all on Moddb). For the short version all map markers the AI needs are the expansion markers. These markers are the most "adoptable". Will be laborating a little bit with this markers. Also the "Island marker" that I have not really understood before seems to make a role as well, even if not on a island...
Expect updates = More challanging Ai

Next map -A frosty stike aka "Strike While Cold" (http://supcomdb.com/sc2/maplist - SC2_CA_U03) will hopefully be the most interesting so far. I will try to make a 4v4 east vs west map or 3v3 north vs south. It will be crowded and intense...
Preferable north vs south 4v4 as we got already plenty of 3v3 maps with 2-1 setup if you understand...|||Very nice! :)|||Email me a copy of the map to peskielil@gmail.com and I'll throw it up on my file share so people can get to it while moddb sorts its stuff out.|||Thanks for that, BM|||Its working now!
Its such a shame that this game doesnt got proper map and mod support. Look at all the downloads just for those few days my map been up at Moddb...
I think i will continue to "spam" the info about the maps here at this forum, of course I could gather the maps under one thread but this forum is not really active anyway and I got a feeling that my maps will take different headings as more as I learn about map markers and AI etc.
14-15 maps to go, next one "A frosty strike" became just as fun as I hoped for; The small island barely can handle one air factory togehter with 4 mex and some PGs... It is more a fight about land space than mex spots. -For a nice variation.
:)|||How do you so called make new sc 2 maps btw?|||Nice going fransotto :)

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