Thursday, April 12, 2012

[SC2][MOD MAP]Mesalopolis & Treallach Island II

[:1]I am happy to give you; Mesalopolis -A little different supcom2 experience. :)
This is only a BETA version, remember that, still I think it shows what I want of it.
The map is a modified "Powderhorn Mesa" with a "city" in the middle. Different structures gives different resources. They are very quick to capture, gives around 1/4 of the "original" values and have health of 45k. All mass spots are removed.
Due to the start position of the Armies this map can be played as FFA, 1v1, 2v2, 3v3, 1v2, 1v4, 1v6... etc.
This map also goes around best with restrictions like "slow research" and "no mass conversion", play around!
BUT ONE slots NEED TO BE AN AI:normal. put that AI in position "8". The AI needs to be different team than anyone else.
Image
By fransotto at 2010-11-06
For the moment the AI sucks, play it against other players. Preferable friends, else I guess it could be quite chaotic... The lobby part of supcom2 is not the best, as you know.
And for last, Please, please give feedback. I have lot of more to do with this map. A lot of things that are already in place is very easy to balance (for example start spots and resources). More buildings to come with different attributes, like Fusion plant that explode in a nuke... Repair bots stations, maybe "civilians engineer that runs around", meteors that falls down from the sky! (yes, checked it today, maybe possible).
For last, I have experienced some CTD. Please report!
Then I am satisfied with the map I will post on the other three or four main forums... No need to do it yet, i guess.
Have fun! :)
Download link;
http://www.megaupload.com/?d=ZJHEE8SP
Put the file "mesalopolisbeta2.scd" in supreme commander 2 gamedata folder. Anyone who want to play the map needs this "installation".
The best part;
This map dont break any mod, can be played without the DLC or with the DLC. This map will not break ladder games or other MP or skirmish games. Actually there are no downside in having this 11 meg big map...
:)|||I would suggest putting this in the mod release section; thats where it will get noticed.|||crashes if you self destruct the big shield, may be something to do with wreckage / death animations.|||RL makes me takes a pause in the project, I have been testing and manipulating the "mod/dlc" part of supcom2 without success (in order to go around the "lobby" problem, I have also been playing around with the campaign maps in order to make a coop campaign, some success there actually, but not really playable in this alpha stage.
The shield of Mesalopolis has been removed, huge fusion plants added and I was able to add very small "baby illuminate ACU" in order to simulate civilians. Quite cute :)
Might be able to upload betaversion3 soon.
Thansk for all the download and votes! It will be more!|||:D
It has been a long time of silence now, but I have basically been working with the codes almost every day. This has been done so far;
-Almost complete control of unit, props and wreckage blueprints (ie start learn coding...)
-A nice excel document for placing out units and props...
-Campaign mission as coop (well, at least for 3 minutes before ctd...)
-Gone through ALL codes and comments in the script.lua files for the maps...

Today after been covering a Trell isleand with thick dense reclaimable forest I felt like Neo in the matrix... Nothing can stop me now... :)

Soon I will release mesalopolis or my trell. island after that I will start work with the campaign (maybe convert the complete campaign to the updated skrimish/online rules?), start make my own missions. Hopefully you will download and play them, hopefully I can use that statistic in order to push SE to give GPG some more time/money in order to make it just a little bit easier for map-modders like me. I believe that just some small changes would help tremendous. Why make new maps then you can edit the old ones? With the expansion there is actually not really any "map layout" that is missing.
By just changing some markers the map will get complete different.
Oh by the way, All campaign maps are now possible to play as skirmish, changing the file names and some codes took around 5 minutes of work then I found out what/how to do. To balance the markers is little bit more tricky of course... :)

stay online! :)|||So...any news on this?|||Sshooter

No comments:

Post a Comment