Thursday, April 12, 2012

[REL - FA] ELEnin - Land/Naval TeamPlay

[:1]Map Name : Elenin
Size : 20 x 20
Players : 6
Download : SupCom and FA Vaults
http://forgedalliance.obliteratingwave.co.uk/Maps/elenin.v0002.rar
Before Elenin’s arrival Indian Head Point was pleasant and serene, a favored fishing grounds for the natives.
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After Elenin’s devastation the now desolate Post-Apocalyptic ‘Indian head Point’.
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This pock marked and desolated region is there for the taking as all inhabitants on the surface had been killed in the ELE(Extinction Level Event). During the pole shift part of the roof structure, of a once secret underground base, was washed away, exposing the submarine pen and resource production areas to attack.
It is known that alien forces have landed on the southern highlands and are busy taking control of the area all the way to the south coast. They have declared ownership of this entire area including the isle, and have set a ‘No-Mans-Land’, with a warning that trespassers will be ‘Shot on Sight’.
Your mission, should you choose to accept, is to drop in the north and secure the entrance to the D.U.M.B. The surrounding recourses must be put back in full production and there will be a need for a strong Navy to protect the northern coastline.

TeamPlay Setup – Quality AI performance
2 v 2AI
AI Sorian Turtle AI at bottom left
AI Sorian Water AI in bottom right.(can also be Turtle)
Both AIs are same faction…Aeon is good.
Maximum 1000units - for normal game speed.
2 human players teamed against teamed AI.
Resource sharing ON for both teams.
No pre-built bases.
No civilians
Build restrictions – HQ have deemed that Air be restricted.
Select ‘Annihilation’ as the victory condition.
Select ‘Allied Victory’ so that the game ends when all AI are destroyed.
AIX Cheat power set to 1.4 and 1.4 (for elite mission)
Elite mission …2 v 2 AIX Sorian Turtle AI

TeamPlay has only one rule:
All allied Commanders that start must finish the game alive…
If any Commander dies or leaves the mission is lost.
A hollow victory…

This map has asyemetrical landform with a fair balance of resources although they are not equal. I have only fully optimized the AI start positions in the south. It will play much easier if you start the AI in the north. The AI in the north would need to be AIX to provide a gg.
This map can be used for all human team games, played from either end, N v S, 3 v 3, 2 v 3 or 2 v 2.
Air should be restricted to improve game speed. If you want the AI navy to be more prominant restrict nukes.
Any more than 2 AIs will slow it down some. It will also run better when only two factions are fighting the battle. Example: [2UEF humans v 2Aeon AI]

Good luck Commanders
roj|||You surely are a great producer of maps ! :mrgreen:|||I love TA/SupCom/FA and want to see it rise to the greatest RTS of all-time.
My contribution will be to provide maps that utilize the full potential of Sorian’s AI.
I like to get in at least 5 tests against AI before I release the map, so that keeps me busy and is great fun.
:mrgreen:

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