Wednesday, March 28, 2012

selling deion

[:1]pm me

Looking for 98ovr gold Nnamdi please help!!

[:1]cards for trade:

gold c.bailey

gold c.johnson

gold j.charles

gold e.reed

gold h.ngata

gold r.lewis

gold p.willis|||i got him hmu

Madden Ultimate Team Forums

[:1]Hi guys,

This forum has become read-only in preparation for the upcoming Madden launch and will be retired.

This being said, we have created a new Madden Ultimate Team forum for our users, located at http://forum.ea.com/eaforum/categories/show/221.page. This forum was created at the community's request to better allow users to discuss MUT and includes separate sections for PS3 and XBox 360 trading.

-Issy-

[TUT] Getting a working map preview in the FA Vault

[:1]Lately there is an increasing number of new maps with a broken preview in the FA Vault but there is a way to fix that. Tut includes some of the basics for new mappers just in case.





Preparations: First you should make a copy of your map in a seperate folder to avoid problems, make a new folder somewhere and copy the map.



I assume you want to upload a map to the FA Vault. The preview pictures in the FA Vault are not working ATM but you can use a small trick to get a working picture in the FA Vault:





I Make sure you are in SupCom mode:



Image

Unlike FA SupCom mode will generate a working map preview for The Vault!





II Now enter The Vault:



Image





III Preparing the upload:



a) go to upload and select the folder you created earlier as upload location and select your map:



Image



b) Now you can enter all the important infos about your map:



Image



  1. download description (will appear when you hover the mouse over a map in The Vault)
    Image
  2. keywords for the search
  3. terrain type (search again)
  4. more search parameters
  5. test your map




c) Testing your map:



Image



If everything is working your test will look somewhat like this. You can also generate a test download! The vault will generate a map you can play on your system before you upload it to the vault. This is extremely useful and can help you to find problems like missing custom textures and mass spots that are not aligned with the grid.



Note: The test map folder will get the version 9999, keep that in mind when you are testing custom textures and decals!



IV Switching back to FA mode:



Leave the vault window open and switch back to FA mode in the GPGnet main window. When you return to your map upload the preview picture should still be working! If everything looks good:



V Click UPLOAD!



PS: Updating maps in the Vault doesnt work either so youll have to ask one of the admins to delete your old map (try the chat, thats the fastest way).



PPS: If you found this tutorial helpful and need some help with other stuff take a look at my List with useful map making links|||thx for that ;)|||Added|||I have a way easier way:



After your map is finished, find the folder and make a zip file of it. In the list of maps you can upload the zip file should be there. Maps that are in zip files before they are uploaded do get a proper preview in the vault. No need to go into vanilla mode, just zip and upload



regular upload: Image



when zipped: Image



Mirrors for pictures:

Regular map

Zipped map|||Happy Easter everybody!

Thanks LVW and nice find m277755, didnt know about the zip fixing the problem yet.|||I've known about this for months, but I just started coming to this part of the forum recently. I figured people would know about the zip thing, but then again, when I find something out I always think that.|||Bumping this thread, half of the new map still have no working preview... :(|||didnt want to start a new thread but is it posible to add a custom image as preview, like a penguin or something silly?|||akaluk|||thanks, i got it to work in the skirmish selection, but its not showing in vault. Guessing vault isnt compatible, but heres what worked for skirmish:



in XXX_scenario.lua find the line



Preview='',



and change it to



Preview = '/maps/XXX/XXX.jpg',



where XXX is your mapname



JPG and PNG both seem to work, havent tested anything else, but im sure a lot of other formats will too.



I think this was allready covered in another guide somewhre, but still seems relevant here.



On an unrelated note, is there anywhere to post maps you've made and would like people to take a look at?|||Th Vault renames the forlder of your map from to .v0001. I guess it has something to do with that.



You can publish your maps right here in this forum. Make a new topic and add [REL] or [WIP] to the title (for 'release' or 'work in progress').



Here is my last release: http://forums.gaspowered.com/viewtopic.php?t=25303

[CEP] Your map in the Community Expansion Pack?

[:1]You have made a beautiful map but its not in the Community Mappack? Or you have a newer version with FA AI markers?



The CEP (Community Expansion Pack) Team is looking for new maps. We will add them to the CEP with full credit. If your map has no FA AI markers we can help with that too.



Requirements:



- unique design (no Isis 3v3 version)

- interesting single and multiplayer gameplay

- the map has to visually pleasing

- bug free

- please dont go crazy on small rocks (no Daroza's Sanctuary II) :D

- reasonable size ( I can't test the AI on 80x80 maps...)



You can submit your maps in the CEP forum on InsideSupComUniverse or here.



Information we need:



- your nick name for credits

- the name of the map

- where we can download it

- a screenshot would be nice

please post only one screenshot of reasonable size with [img] tags and additonal screenshots as links, thx!



We have a jury of 3 experienced mappers (Dragon Fly, Pelorn and I) and we can help with the FA AI markers if necessary.

Sorian posted a very good tutorial for placing FA AI markers, please check it out first.



Good luck!|||Hey,



I've been working on a map for 2 or 3 weeks, it's not finished yet but I'd like to know if it's interesting enough for you ! It's my second map so far.



Its name is "Twin Rivers", it's a 3v3 map (that can also be played in 2v2), 10km/10km. There are a few rocks and lots of trees to reclaim that allow players to spam tech1 or to rush tech2. There are 4 mexes on each island, so air superiority is also important to get them. The map is symetric.



I did a few test games with members of my team and the only bug found is the black minimap. Now I'm trying to change the skycube and to add AI markers. I think those 2 things are the last to do before release. When it's done I'll put the map on The Vault.



Here is a screenshot of the preview in the game options :



Image



All comments/suggestions are welcome :D|||Nice looking map Jiday. Looking forward to playing on it.|||ForestPlanet FA - Downloadable in The Vault



My first map that I deemed good enough to be uploaded to The Vault.



Map Info:

Players: 4

Size: 5x10km

Props: a few rocks near the start positions, many trees

Wreckages: no

FA AI: yes (no water)



Here is a compressed .jpg screenshot:

Image



I currently have a 10x10 km map in the works where the 5x10km ForestPlanet FA map has been extended. New areas to the top and bottom and 8 player support. You could make 2 versions of the map: the 10x10 map and a Version2 for the original 5x10 map (this will also get rid of the bug where the commanders are placed in space on the minimap in the lobby, I also moved some trees around and fixed a few decals not showing at the correct spot)



There is still some decal work to do on the mountains in the extended areas and the AI needs some more work, or a complete overhaul.... But I got a bit lazy in map making lately. Too many new games to play on multiple platforms :p



Is there an estimated releasedate for the CEP?|||Point of Reach: for 6 players, 10*10 km, water is quite shallow though.



Downloadeble in the vault, but be careful not to download the wrong one: download version 2 (Point of Reach v2). The first version had too shallow water, you can't build Naval yard on v1, stupid mistake.



Image



Yes, there are trees on this map.|||The Forest



Placed it in the vault. It's a 1-4 coop (bottom) vs 1-4 AI (top) map designed for multiple players to join together against the AI.



My first map... I've been tweaking it for months and I think I got rid of most of the rough spots. The map started out to be a bit more complex but I was forced to modify the map for balance and to allow better AI pathing.



It's a 20x20 map for 8 players but as I said it's been designed for "top vs bottom" play.



I originally had water but removed it as the AI kept wanting to build water units in the "pond" - I kept a number of defensive "choke holds" on the bottom so that each of the human players has a relatively defensible position.



We've had alot of fun with it. I'm sure it's not perfect but I hope others can get some fun out of it as there are not enough maps with markers that I have been able to find.



-jrb531|||Thanks for the submits guys! :D



Sorry that I didnt respond sooner but I was a few days out of town without internet (aka visiting the parents... ;) )

The maps look very interesting and I will get the CEP mapping team assembled as soon as possible. Hard to get hold of everybody right now.



Please feel free to submit further maps, there is no deadline or release date for the CEP yet. Ill get back to you as soon as I know more.



I hope everybody had a merry X-mas!|||Paceydre|||Pac, the deadline for the release of the CEP is one day after we're done :)|||Legion Darrath|||Happy New Year everybody!



The votes are in:



Twin Rivers and ForestPlanet FA are great maps, thanks Jiday and Paceydre! We will probably make some small adjustments, nothing you will notice. (The scenario.lua will get some extra entries, we will check the FA AI markers, folder will be renamed to avoid problems with the version in the vault...)



Point of Reach: this was a close decision Plasma Wolf. Im sorry to say we have decided not to include it, at least not as it is now.

- the heightmap could use some finetuning, there is a visible edge around some of the islands

- no decals: your map would really profit from them, it looks a little bland

- strata: they could use a little refinement too

- water: try some of the riff decals used in 'Paradise' and similar GPG maps, maybe you could make some deeper channels (fiddle around with the water properties to get some dark blue areas)

A nice map, plays well but it needs a little more eyecandy.



The Forest: solid first map jb531.

- balance: IMO less mass would be better, maybe you could rebalance the map for 6 players

- heightmap: I hate to say it but the brushs from the official editor are not really that great. I recommend a tool like L3DT or World Machine or painangels custom brushes. I made a collection with useful tools and tips a while back, maybe you can find something useful there: http://www.supcomuniverse.com/forum/sho ... php?t=2496

- trees: some of them defy the rules of physics... ;)

- eyecandy: decals, decals, decals! Yup, it takes time and practice but it is worth the effort.

Please dont be deterred, you havent seen my first map, I reworked it twice completely...|||This is a great project imo. It really forces map authors to go that extra mile by adding markers and eye candy if they want their maps to stand out.



This will just make for better maps for all of us to play.|||everything is nice but where did you guys get the editors from?

pls help me i just love to do such things but i don't find any tools for it pls reply to this make a link or something|||0killer0bee0|||Pureon|||0killer0bee0|||Earlier I talked about the 10x10 extended 8player version of ForestPlanet FA. Finally I reinstalled Paint Shop Pro on my updated gaming rig so now I can post a few images.



Click for larger image

Image



Click for larger image

Image Image



I am probably going to need some professional help on the AI for this one. These days I don't have the time anymore to sit through 25+ AI playthroughs to tweak the AI. Something that I did do for ForestPlanet FA. Someone better qualified for this should get this done a lot quicker and probably better than me. If anyone from the CEP team is up for this job, please let me know.



There is still enough work left to do on this map for me, but there is plenty of time.



On a sidenote: the map Twin Rivers has a small bug in the lower left corner where the mountain hits the grass. When you zoom in you will notice a weird piece of geometry, zoom in 1 more step and it is gone. If you need screens I can post them. Btw: It's a nice map :)|||As I said, on SupComU, looks very interesting and we can help with the AI markers. Thx for the info on the small bug, it was easy to fix fortunately.|||Plasma_Wolf|||Thanks for the suggestions. I'll give it another shot using the suggestions you made. The map itself was less about the looks and more about creating a map that was a solid "us vs them" as there are few with proper markers that I could find.



So the real work I did was more in the markers and the map "looks" were a distance second. I'll remove some of the mass (one of my testers likes lots of mass LOL) and see if I can fix the trees and add some decals but as I said before this map was strictly designed to allow multiple human's to play on the same side (bottom) vs 1+ computer opponents on the top.



So while I do not mind doing the work needed (I like messing with the map) my goal was never to make a human vs human map although there is nothing to stop this.



Thanks again for the tips and the time you took to look at my map. With some more work I hope others can enjoy my work.



What I would suggest for those of us who prefer to play the computer are for the maps to be clearly labeled as having markers or not. My first download of the community pack was loaded with mostly (all?) maps without markers and it was a shame because the maps were works or art but without markers I could not use any of them.



Will submit an update with the graphical corrections... has anyone played the map against the computer? I'd be interested in knowing if I needed to adjust the markers?



Thanks



-JB|||To find maps with AI markers, just search for my name, all the newer maps have them, and there are at least ten of them. To find most of them search here, and if you can't find much go and search there http://www.supcomuniverse.com/forum/for ... ay.php?f=6



You will now find most map makers place markers on their maps, search also for maps made by



Col. Jessep

Pelorn

Paceydre

Jiday



And I am sure there are many more, but I don't know their names. :)|||My maps on the vault or in the mappack dont have AI markers yet but I updated some of my maps for the CEP. All maps here have FA AI support:

http://www.supcomuniverse.com/Col_Jessep/



On 'Aperture Laboratories' the AI does not really know how to make use of the portals though...

Enjoy!|||I would make the suggestion that ALL maps to be included in the pack - and any future packs, must have ai markers on them for those who only play against ai (an extremely large portion of people who will be trying these out).|||No worries BOTA, all maps in the CEP will have AI markers. We will also bugfix everything if necessary, add new functionality:

- author name

- fixed script.lua

- suggestion entries for mods (Phantom on a 2 player map wouldnt make much sense)

- localized map description

- fix of preview pictures if necessary|||Cool beans. Thanks..