Monday, April 16, 2012

Map editor problems.

For some reason I can't use the official map editors that I have downloaded with FA and the original. The FA editors (two versions) won't even start when I click on the executable, and the original editor crashes during map loading. Both report some issue with a "mohoengine.dll"
Is there any way to fix this?|||You need to download it from the vault in Supcom mode and not in FA mode as the editor doesn't work with FA.
Moved to the mapping forums.|||Yes, as I said the editor for the original supcom can launch successfully. But when I try to load a map with it (any map, original or downloaded custom map) it crashes with the error report saying that it's again some mohoengine.dll problem.|||Then you could try manually placing the editor in the SC vanilla game folder.
GreetZ ThaPear|||It's already in the bin folder.|||Any more ideas?|||The maps should be in the Vanilla SC map folder (the one with the campaign maps) for the editor to open them.|||Krapougnak|||Yes. I insist to be sure, the maps should be in the maps folder with the campaign maps, not the maps folder in "documents and settings". If you allready did that and it still doesn't work, I don't see what you can do sorry.|||eh how can someone create in this official sh*tty editor some good map? i never seen worst tool in my life, its just pain in a*s something build there.. i was thinking about start Unreal Engine 2.0 editor and create heightmap and then export greyscale to this "fantastic gpg tool" the way for creating heightmap is very hard, uncontrolled and so unfriendly... why elevation positive cant be on left mouse B. negative elevation on right B. of mouse and some smart flatten tool which take elevation from required position and you just flatten to desired height all where you move your mouse with left mouse B.... like here... fast, intuitive and feel natural:
http://www.youtube.com/watch?v=27pocyV_lGg
instead of clicking on number of slides, numbers which dont show me anything and messing screen with some other fantastic tables,brushes and completely useless functions which can be implemented far more naturally ...
i creating heightmap in this editor 30 minutes something which i can create in other editors in few seconds and if i something make wrong.... im dead
i just hope that gpg team dont working with this "community official editor tool"

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