Thursday, April 19, 2012

[Beta REL] Crack the turtle v.5

Here is my map Crack the turtle.

It has 4 spots in the corners and 1 in the middle.

it can be used for 2v2, FFA, 1v1, 3v1, 2v1 or 4v1

it is 10x10

it needs markers

it doesnt have reclaimables yet(just looking for feedback on the way the ai plays and the map in general)



dl

http://www.mediafire.com/?sharekey=7356 ... f6e8ebb871

screens soon



special thanks to sinergistic for the idea(hes trying to make an 81x81 map that is 1 person against others. so i expanded on his idea by making a similar but smaller map for people who dont like 81x81)

heres his thread

http://forums.gaspowered.com/viewtopic.php?t=38572|||yeah screens would be good|||im real busy today.

how did i get the time to post on the forums? :?



I probably will have them up by tomarrow|||Feedback: The center base is rather small. The 'hills' inside the chokes are bloody annoying for defense, since even light arty and just roll up right behind them and rain death into most of your base. Countered by expanding past the 'mountains'. Maybe this is intended, maybe not.



Your mass points are off a little bit. The extractors gets built slightly off-center to the rock. I think this is what people mean when they say 'snap to o-grid' or whatever.



The lower right starting position doesn't have any goodies (no mass, no power).|||thanks sinergistic for the positive feedback(and the idea)



i must of forgot some markers.

yes you are supposed to expand past the mountains it gives the turtle a slight disadvantage because then you can surround the PDs

im not very good at making mountains as ive never made them before :oops:|||Hyperion_Personality

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