Thursday, April 19, 2012

Receeding Wealth

I'm not sure if it's possible but I just had a kinda crazy idea that I wanted to throw out to any map makers that were up to the challenge.



The idea is that this can be just about any map but there are huge huge amounts of mexes all over the map. Like basically enough that you would have infinite mass. The catch is that after a few minutes mexes start dissappearing. This continues over time until their are either a very low number of mexes remaining or none at all.



The mex that you had built would either be destroyed or just sit their making zero mass as if you had spawned a mex in the middle of nowhere.



No stupid posts like, "well why don't you do it". I can't do it with my time schedule and I just thought it would be something interesting to try out if it was possible.|||oooohhh. good idea. im a mapper but im not good with special scripting but a good idea anyways. I would love to see this. would be pretty hard to get the ai to work with no mexes though. I hope that a good mapper accepts this challenge.|||Its a idea, but not one im fond of.... GL to who ever steps up to the challenge.







But may I suggest, that insted of your metal deposits disapearing that metal deposits generate less metal from being used. Eventually they would generate 0 metal because the metal deposits will have no more metal to dig up.



It would be like todays oil crisis, except now its metal. The metal resource will eventually run out and then everyone will rush to get the last deposits.|||The biggest problem i see with the OPs suggestion is that there is no way of knowing which mass spots are where (in terms of strategic importance). It would need to be hard coded for each map, or else be terribly unfair.



The 'mass being used up' idea could work well, and make things very interesting, as upgrading a mex is now a real gamble (thats alot of mass that you wont get back). It wouldn't be that hard to code in, either.|||Well all mexes except your base 4 could slowly degenerate. That way you can still have a constant flow of eco at late game, but maybe not quite as much as you had mid game.



It wouldn't be a mod that would take place on every map, just on certain custom maps or a few normal maps revamped. If it could be figured out, then just while you're building the new map you toss the script in per mex.



The map itself could also indicate which mexes will die off by having some sort of land form or something visible marking each permanent or temporary mex.|||The four closest mex's can easily be determined and set to unlimited, on any map (ie. it need not be hard coded).

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