Thursday, April 19, 2012

Is this possible

Hi Guys



Is this possible,



I want to open a current working Supcomm map. Open the markers and click and drag some mass points to the map. Save the map so its all the same file setup as it was, not save as and enter a new name.



Start Supcom and open the map and then see those new mass points.



Thanks Trevor|||why dont u try opening the scenario file of a supcom map and post wat happens|||I open up the Scenario.lua file of a map I modified and it opened it notebook. This is what it displayed.



version = 3

ScenarioInfo = {

name = 'Burial Mounds',

description = 'Initial scans of the planet revealed evenly spaced hills, leading some to believe that the hills were ancient alien burial mounds. Subsequent scans disproved this theory, but many believe that the old Earth Empire actually found alien remains, spirited them away and then faked the scans as part of the cover-up.',

type = 'skirmish',

starts = true,

preview = '',

size = {1024, 1024},

norushradius = 90,

norushoffsetX_ARMY_1 = 15,

norushoffsetY_ARMY_1 = 0,

norushoffsetX_ARMY_2 = 10,

norushoffsetY_ARMY_2 = -15,

norushoffsetX_ARMY_3 = 0,

norushoffsetY_ARMY_3 = 0,

norushoffsetX_ARMY_4 = 0,

norushoffsetY_ARMY_4 = 0,

norushoffsetX_ARMY_5 = 0,

norushoffsetY_ARMY_5 = 10,

norushoffsetX_ARMY_6 = 2,

norushoffsetY_ARMY_6 = -12,

norushoffsetX_ARMY_7 = 0,

norushoffsetY_ARMY_7 = 0,

norushoffsetX_ARMY_8 = 0,

norushoffsetY_ARMY_8 = -5,

map = '/maps/SCMP_001/SCMP_001.scmap',

save = '/maps/SCMP_001/SCMP_001_save.lua',

script = '/maps/SCMP_001/SCMP_001_script.lua',

Configurations = {

['standard'] = {

teams = {

{ name = 'FFA', armies = {'ARMY_1','ARMY_2','ARMY_3','ARMY_4','ARMY_5','ARMY_6','ARMY_7','ARMY_8',} },

},

customprops = {

['ExtraArmies'] = STRING( 'ARMY_9 NEUTRAL_CIVILIAN' ),

},

},

}}|||If I reopen the map I have edited (added more mass points) in the map editor, the extra mass points I added are displayed. If I open it with the resource management too the extra map pionts are also displayed. I can click on them and it displays the X Y Z location and names the points as well.



Is there anything else I have to do besides just add a mass point and save. All the tutorials say you just add things when you build the map and then save it.



I really need your help guys.



Thanks Trevor|||Try playtesting it and post a pic of your mass placement. i might want to dl it :wink:|||Whats Playtesting?



This is a picture of the map I have modded. Its Burial Grounds and all i did was click and drag that bunch of mass points under where the ACU gates in. I have saved it and reopened it 20 times and the mass points are there. They are also showing when I use that resource tool. But as soon as I play the game the mass points dont show.



Image

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