Take a look.

7 mass extractors per player, which are fairly easily taken (so without having to fight for it for the rest of the game).
Additionally, there are 8 mass extractors on the large open field in the middle of the map.

Click for a larger image
I have done quite some height mapping, allowing you to build some nice firebases if you can afford it.

Click for a larger image
Being asymmetrical, the map offers a better spot to turtle for some players. I do not think it makes the map imbalanced though, also because rushing can prove effective, which is easily done by every player.
AI markers are included
The map is downloadable in the GPGNet vault, I'm sorry to say that I don't have a direct link, because I don't know anywhere on line where I can store the map.
I think I have been able to make an asymmetrical map that still is balanced, but I'm not very sure of it (which is why I included [WIP] in the topic's title). If you have tested the map, please leave a comment here, especially if something appears broken or imbalanced.
I hope you'll all enjoy this map :)|||Looks good, I'll have to try it out when I get some time.|||Can we get a download link from fileplanet or something? Maybe can you mail it to me?|||Steel-Blade|||this map is rad.|||Very nice map. It's obvious that a lot of effort was put in. I like the differences in elevation, the water and what the entire landscape looks like at a slant from the middle. The only criticism I have is the very middle is full of floating trees and rocks. I noticed while I was taking in the view. Good work.|||mocafrost|||Not a big deal... it doesn't affect game play. It's the only thing I could complain about on an excellent map... I had to look hard

Of course, it is just a minor thing, but I hate it when I make something that is not as good as it could've been, just because I forget something. I'm not up to repairing it at the moment, I've got plenty of other things to do.|||How about some hydrocarbon markers? I love those things.|||Nice map, but I dont like the mass layout.
having single mexxes on such a huge map is not so good, because its too hard to defend them placing two or three together is a place you want to fight for.
Hope we will see more maps from you :)|||This is relevant to my interest. I should start playing FA again


edit: ok they work straight after posting

I am loving the map also. I have been playing it for several days now. It is very natural. Here are my suggestions....
1. Make the large "ramp" at 10 o'clock position near the center less "un natural".
2. the map overall needs more trees.

Thanks for the great work! I would love to see something similar done to a good desert map that is larger.

If you have no answer by next week, please send me a pm.|||Dear Plasma,
I am writing to express my concern at this new map of yours.
Please find attached my resume and cover letter.
I and the other well raised Christian moraled people of the Society of Anaryls would like to express our outrage at this map!
We protest at the indecent number of mexes to start with. 3 mexes? This is half of 6, the devils number, and to you good sir, this map is surely the devil's work, and you, sir, are his tool!
Furthermore we would like to protest the completely unholy lack of rocks in this map. Not only does it force innocent young children to expand aimlessly in every direction but it's down Un-Christian and Un-American!
In the opinion of this society of God-Fearing, well bred, Caucasian Christian Americans, this map is an abomination in the sight of our Lord and Saviour, Jesus Christ. Please add an additional 2 mex next to each mex, more rocks, and please tithe 10% of your income out our new Christian City Church Uber-Complex every Sunday.
As it stands your map is an blasphemous sore upon the eyes of the most Pure & White Jesus.
We shall pray for your immortal wretched soul.
In God's Love,
The Society of Anaryls.|||lolz


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