Monday, April 16, 2012

The English Channel [WIP/Beta]

I have had no former mapping experience, save AngryZealot's marvellous tutorial; as such, I am unsure of the procedure followed here when it comes to releasing maps for testing by whoever feels they would like to give it a go.



The map is an accurate representation of the borders between England and France, and so I am concerned about balance; there are the same (or very similar) numbers of mex available to both teams, but this is hardly a guarantee. The mex are all flat enough to be built on with storage (I am fairly sure, given this has been checked).



There are some questions to which answers would certainly be appreciated:

On some of the interesting coastline sections, there are unpleasant squares which seem to remain there; how can I lose them?

Do my colour schemes look good, and of the two methods of mixing and matching green (Britain and France), which looks better?



A picture, for your viewing pleasure:

Image



And a download link:

http://www.filefront.com/15948673/Channel.zip



If you're interested and would like any more information, don't hesitate to ask.



TL; DR

Download, test the map, and give feedback, please.|||I'm trying this out now, but the first mistake I noticed was that you said the final battle against the Seraphim took place in Japan, when it took place on the island of Ni'ihau in Hawaii.
You have some rocks that seem to be floating on the sides of some of the mountains, and some of your cliffs and terrain (especially some mountains) are very spiky and should probably be smoothed out. The texture you used for the cliffs that touch the water also looks really out of place. Some mass spots also appear to be missing their little "mass rock" and some have their mass rock floating in the air above them.
Some civilian buildings also appear to be floating, because you didn't flatten the ground beneath them (like the game automatically does when you build a structure).
You should probably add some normal map decals and regular decals to the map to make it seem less flat and artificial.

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