Requiem
This is a tiny little creation that that turned out to be very large. The map is 40km*40km, though it plays more like a 20km*20km. I had a vision for a large desert with a nice 8 player battle going on. Many maps press players right up to the edge. I wanted to make something where you weren't confined to a small area.
There are two spawn points in the middle that start only 4km apart, the spawn points to either side are farther back, but T1 spam is still a viable tactic. Anyway enjoy, there are FA AI markers to help guide your AI, though expect massive slowdowns with multiple AIs.
As an added bit of craziness, the two spawn points that are closest to each other are within the no rush radius of the bases. If you were to play a no rush game it would essentially be a 1v1 while the other 6 tech, of course you could donate units to assist your ally's cause. Anyway, I thought that might be an interesting twist.
Map is in vault under the name "Requiem".|||I really like your moonlight series maps electro2, so I tried this one today. It's a nice map, the idea of a large expanse of land surounding the main battlefield works well. I was playing against the AI so I limited it to 2 players, but gameplay wasn't too slow and I enjoyed it.
The massive mountains to the right are really nicely done too. I had to take a closer look |||The textures look great and you can clearly tell you've put a lot of effort into it.Would you please upload it to SupCom Files using the link in my signature? SupCom Files would greatly benefit from having this map on it and I'm sure you'd get some extra tips and downloads.|||This looks great man, very original. I like the little valley on then edge of the map isolated by mountains.|||can you make a link i cant ever find the vault when i get on here!|||You log into GPGNet and click the button that looks like a vault or you click the enter the vault button when you just log in.
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